It’s not obscure. It’s core. Apple has this entire UI philosophy called “revealed power” which is about the UI not having a big button for everything necessarily, and letting the user discover added layers of functionality as they go on. This keeps the UI simple in the beginning, or for people who always need simplicity, but allows others to discover more in time. You don’t have to like it but it’s very intentional.
What’s “discoverable” is also relative. I was on a PC today struggling to figure out how to do something. Eventually I tried double clicking the element in question and that finally worked. I thought wow I don’t use PCs much anymore because double clicking hardly even occurs to me anymore. Can you tell me how any user ever finds out that you need to double click an icon on their desktop? Seems obvious, but there is no label or visible indication that this is what you should do. You’re thinking pshaw that’s obvious, but how did you learn? I’d be very surprised if you can remember.
Can you tell me how any user ever finds out that you need to double click an icon on their desktop?
I completely agree with you on this. I hate that Windows doesn’t disclose what areas can be clicked anymore. It used to, back when computers where new. Nowadays if you wanted to show a new person how to use a computer, you’d have to very explicitly explain things that would’ve been obvious from the looks just 10 years ago. (Ok, maybe 15.)
What is a new Apple user supposed to do? Try all of the 30-ish gestures one can make on every side and every corner of every app? That’s just stupid.
I explained this above but their design philosophy is that a user shouldn’t be overwhelmed with every possible function on day 1, nor will they have advanced needs on day 1 like “how can I more quickly scroll to the top to reveal a navbar.”
The idea is to make what’s most needed most visible, and tuck more advanced functions out of the way of basic ones. Then users will discover them over time, either by accident, experimentation, from a friend, or reading tip lists off the internet…
Now if this is a conversation in good faith, you won’t immediately say “so they expect everyone to learn everything by reading tip sheets off the internet??”
Even if it did, how would any user ever find out about this obscure feature?
It’s not obscure. It’s core. Apple has this entire UI philosophy called “revealed power” which is about the UI not having a big button for everything necessarily, and letting the user discover added layers of functionality as they go on. This keeps the UI simple in the beginning, or for people who always need simplicity, but allows others to discover more in time. You don’t have to like it but it’s very intentional.
What’s “discoverable” is also relative. I was on a PC today struggling to figure out how to do something. Eventually I tried double clicking the element in question and that finally worked. I thought wow I don’t use PCs much anymore because double clicking hardly even occurs to me anymore. Can you tell me how any user ever finds out that you need to double click an icon on their desktop? Seems obvious, but there is no label or visible indication that this is what you should do. You’re thinking pshaw that’s obvious, but how did you learn? I’d be very surprised if you can remember.
I completely agree with you on this. I hate that Windows doesn’t disclose what areas can be clicked anymore. It used to, back when computers where new. Nowadays if you wanted to show a new person how to use a computer, you’d have to very explicitly explain things that would’ve been obvious from the looks just 10 years ago. (Ok, maybe 15.)
What is a new Apple user supposed to do? Try all of the 30-ish gestures one can make on every side and every corner of every app? That’s just stupid.
I explained this above but their design philosophy is that a user shouldn’t be overwhelmed with every possible function on day 1, nor will they have advanced needs on day 1 like “how can I more quickly scroll to the top to reveal a navbar.”
The idea is to make what’s most needed most visible, and tuck more advanced functions out of the way of basic ones. Then users will discover them over time, either by accident, experimentation, from a friend, or reading tip lists off the internet…
Now if this is a conversation in good faith, you won’t immediately say “so they expect everyone to learn everything by reading tip sheets off the internet??”