It’s just that games should have a balanced ‘just the story’ mode where you both feel like you’re actively playing the game but not be frustrated at the hardness. If some impossible perfectly execute or die versions of a campaign exist, then it should also have a leisurely immersive stroll. choose your own adventure movies should be an option. Like those game books that used to exist (Lone Wolf etc); some people roll the dices and play, but just going through the options is no less fun.
I can see why someone would want an AI helper to help ‘finish the game’ because there are games that are locked away by skill when all you want to see are the stories and options. but it’s the fault of developers and gaming culture as a whole if ‘games are supposed to make you feel powerful’ are the only demand that are being catered to. Why should enemies in Core Keeper get stronger in multiplayer when it’s just a local game; sometimes you just want to coop marauding through the biomes, and that’s not a vanilla option.
It’s just that games should have a balanced ‘just the story’ mode where you both feel like you’re actively playing the game but not be frustrated at the hardness. If some impossible perfectly execute or die versions of a campaign exist, then it should also have a leisurely immersive stroll. choose your own adventure movies should be an option. Like those game books that used to exist (Lone Wolf etc); some people roll the dices and play, but just going through the options is no less fun.
I can see why someone would want an AI helper to help ‘finish the game’ because there are games that are locked away by skill when all you want to see are the stories and options. but it’s the fault of developers and gaming culture as a whole if ‘games are supposed to make you feel powerful’ are the only demand that are being catered to. Why should enemies in Core Keeper get stronger in multiplayer when it’s just a local game; sometimes you just want to coop marauding through the biomes, and that’s not a vanilla option.